Not rendering correctly? View this email as a web page here.
AR/VR (augmented reality / virtual reality) devices are an exciting new way of visual interaction with the environment in real time. Besides the virtual display, headsets also contain several types of light sources and sensors that enable users to immerse themselves in the virtual world. To ensure a perfect user experience, extensive and highly accurate optical tests are necessary. Besides standard optical tests, new parameters that are specific to near-eye displays, including eyebox dimensions, are critical for quality assurance. A uniform display is fundamental for an undisturbed viewing experience. Accurate luminance and colors are a basic requirement for natural perception. Contrast is important for good legibility of virtual text. Distortion of the image due to tolerances in the mechanical and optical setup have an immediate impact on the display quality and must be kept below the human perception threshold. Learn more about instruments that can aid in your measurement of AR/VR projects by visiting our AR/VR industry page.
New Software Compatibility:
New Software Compatible with LumiCam 4000B
The new LumiCam 4000B with 12 MP resolution is now compatible to our powerful image analysis software platform, LumiSuite. Upon your special light measurement requirements in lab or production application; the LumiSuite software promises a comprehensive determination of numerous optical properties of displays such as luminance and color rendering properties. In addition to the multiple features, an industry-proven software development kit (SDK) is available, which is perfectly suitable for a further integration into automated production systems.
SPIE Photonics West
San Francisco, CA January 28th-February 2nd
Visit Konica Minolta Sensing inside the Japan pavilion at booth #3181 in San Francisco this January.
Join us as we highlight our measurement instrumentation for luminance, color, and flicker measurement. Applications covered will include AR/VR, display, and lighting.
AR/VR devices are used in various fields of applications. They are used to assist machine operation in production, in the medical field, transport industry, in military aircraft helmets, and the entertainment industry. Display or calibration errors distract from the wearer’s sense of immersion in the virtual world. In quality assurance they must be reliably recognized and evaluated. This opens up a new and exciting field for display measurement subject to constantly changing demands on the technology. Watch a video on AR/VR Testing Portfolio
VTC 2400 Far-Field Analysis
Konica Minolta Sensing along with Instrument Systems introduces its near-field VTC 4000 camera with microscope optics provides one-shot single emitter and array analysis with traceable radiometric calibration.
The VTC 4000, consists of a camera and corresponding microscope optics and is capable of simultaneously determining position, radiant power and polarization of single emitters on a VCSEL array in a single-shot camera measurement. This allows quick and easy detection of defect emitters on the array. The integrated polarization analysis ensures an unprecedented radiant power measurement accuracy with minimal error budget.
Head-mounted displays (HMD) or head-up displays (HUD) project a computer-generated image where the wearer is immersed in a virtual world (virtual reality) and receives additional information (augmented reality) superimposed onto the real image. Most HMD manufacturers use displays that are worn very close to the eye. For use in the measurement of AR/VR displays, Konica Minolta Sensing offers its highly accurate CS-2000A spectroradiometer offering pupil-size spot measurement with a specialized accessory for head-mounted displays (HMD) applications making it suitable for R&D spectral data verification.
Like what you see? Share with a friend...
Konica Minolta Sensing Americas, Inc 101 Williams Drive Ramsey NJ 07446 USA
You received this email because you are subscribed to Marketing Information from Konica Minolta Sensing Americas, Inc.